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3ds max models
3ds max models













3ds max models 3ds max models

Why would we do that? When we stop painting, we can add or remove some objects for copying and placement. Right next to it, there is the “ Stop/Play” button, which is used to stop the painting process. “ Clone” menu lets us choose a copying mode for the model: “ Instance” or “ Copy“. Smart mode suits for planting trees on mountain sides, putting paintings or sconces on the walls, and other similar situations. In the “Smart” mode, a model can remain vertical when placed on a tilted surface. In such a case, it is better to use the “ Smart” mode. “ Align to Normal” is suitable for most cases, but if, let us say, we planting trees on a tilted surface, this mode will produce an incorrect result. The added object is aligned with the normal of the object it is placed on. Align Modeīefore adding a model to the scene, we can set the alignment mode of the model, which is done in the “Align Mode” group. If the scene contains lots of objects, this mode can cause the viewport performance to slow down, because the imported object will try to “hook” itself to every geometry in the scene.Ī better choice for complex scenes is definitely to pinpoint the objects using the “Selected Objects” or “HomeGrid” options. It is important to understand and appreciate the complexity of your scene. In the “ Scene Objects mode“, we can place our model on the surface of any object in the scene. Note that if we do not select those objects before we start importing, we are prompted to do so on the fly. “ Selected Objects” option places the model on any selected object in the scene. The “ HomeGrid Only” option lets us place the model on the default grid in the viewport. Video can’t be loaded because JavaScript is disabled: 3D Painting tools in Project Manager () “Place On” menu settings:















3ds max models